Stardew Valley Weapons
There are various weapons, each with their own unique stats, you can use to defeat enemies in Stardew Valley. There are four types: Swords, Daggers, Clubs, and Slingshots.
Where to get the Best Weapons in Stardew Valley

Speed +4

Weight +2
Adventurer's Guild (The Mines Floor 75 Cleared)
Skeleton

Crit. Chance +1

Crit. Chance +2

Crit. Power +25
The Mines (Floors 81-119)
Skull Cavern

Crit. Chance +2

Speed -4

Defense +2

Weight +3
Adventurer's Guild (The Mines Floor 45 Cleared)

Crit. Chance +2

Crit. Power +50

Weight +5

Speed +2
Adventurer's Guild (The Mines Floor 25 Cleared)

Speed -5

Crit. Chance +2

Weight +5

Vampiric 9%

Crit. Power +50

Weight +3

Crit. Power +50

Crit. Chance +3

Crit. Power +100

Weight +5

Speed +1

Defense +6

Crit. Chance +2

Weight +5

Defense +2

Weight +5

Speed +2

Defense +4

Speed +2

Defense +1

Speed +1

Crit. Chance +1

Weight +5

Speed +2

Weight +5

Speed +4
The Desert (Prismatic Shard used at Three Pillars)

Speed +4

Defense +2
Crafting in the Volcano Forge

Speed +1

Defense +3

Crit. Chance +4

Weight +5
Crafting in the Volcano Forge

Speed +2

Defense +1

Weight +5
Crafting in the Volcano Forge

Speed +2

Crit. Chance +2
Adventurer's Guild (Reward for Killing 125 Bugs)

Crit. Chance +6

Crit. Power +200
The Mines (Shrine of Challenge Slimes)

Crit. Chance +2
Adventurer's Guild (The Mines Floor 15 Cleared)

Speed -2

Defense +1

Weight +3

Speed -1

Crit. Power +4

Weight +2
The Mines (Floors 101-119)

Defense +3

Crit. Power +25

Weight +3
Adventurer's Guild (The Mines Floor 120 Cleared)

Speed -4

Speed -1

Defense +2

Weight +4
Fishing Treasure Chest (Level 2)

Speed -1

Crit. Power +10

Speed +2
Adventurer's Guild (The Mines Floor 30 Cleared)

Crit. Chance +2
The Mines (Floors 61-79, 101-119)

Defense +1
Adventurer's Guild (The Mines Floor 20 Cleared)

Speed +4

Crit. Power +20
The Mines (Floors 101-119)
Adventurer's Guild (The Mines Floor 90 Cleared)
Skull Cavern

Speed +2

Speed -3

Defense +3

Weight +3
The Mines (Floors 81-99)
Skull Cavern
-

Defense +1
Adventurer's Guild (The Mines Floor 55 Cleared)

Speed -2
The Mines (Floors 81-99)
Skull Cavern

Crit. Chance +4

Crit. Chance +1

Crit. Power +10

Weight +5

Speed +2

Weight +2
The Mines (Floors 41-79)
Adventurer's Guild (The Mines Floor 40 Cleared)

Defense +4

Crit. Power +10